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1. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Aka Evil wrote: The number 1 reason i see that EvE has continued to be a top notch game for ALL playstyles across the gamer universe, is this... for every action there is a equal and possible counter measure. that being said, nullification c...
- by Davionia Vanshel - at 2017.03.02 07:34:30
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2. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Steve Ronuken wrote: How else am I going to bubble all the gates in a constellation, to make sure no-one can use their thrasher to pop my ratting tengu? That's a good argument, right? Alternatively someone in their thrasher can just pop y...
- by Davionia Vanshel - at 2017.03.02 07:25:55
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3. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Most of the bubble complaints I have seen come from large nullsec blocks who allow their indy guys and ratters to defensively bubble their ratting and mining systems. They then "forget" to un-anchor them, which invariably leads to blue shooting bu...
- by Davionia Vanshel - at 2017.02.24 01:41:00
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4. Announcement:EVE Online: Ascension - General feedback (PC) - in EVE Information Portal [original thread]
Feodor Mihailovici wrote: https://soundcloud.com/ccpgames/sets/aura ...sigh ..... That last one ... seriously has to get played when you get podded.
- by Davionia Vanshel - at 2016.11.17 06:24:24
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5. Announcement:EVE Online: Ascension - General feedback (PC) - in EVE Information Portal [original thread]
For the love of all that is holy bring back the old voice.
- by Davionia Vanshel - at 2016.11.15 13:00:30
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6. [Request] Make 'Abandon All Wrecks' show up on fleet histor... - in Player Features and Ideas Discussion [original thread]
There is no reason to abandon wrecks in an Incursion site because nothing except the MOM drops loot and anyone can salvage any wreck. The only reason to do it is accidental ignorance or to exploit a server weakness to trigger a DC. This would ap...
- by Davionia Vanshel - at 2016.10.17 08:38:11
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7. On grid boosters - Discussion Topic - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Davionia Vanshel wrote: Wall of text that would stop a 1400 arty shell. Also it's pretty pointless to 'threaten' CCP with unsubbing your boosting alts. They know who does or doesn't have dedicated linking alts. Eve...
- by Davionia Vanshel - at 2016.06.28 08:34:40
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8. On grid boosters - Discussion Topic - in Player Features and Ideas Discussion [original thread]
This whole discussion kicked off with the assumption that link mechanics are bad. To argue links are broken requires a reason to the effect that somehow, their existence dominates a type of game play to the extent that they have no reasonable coun...
- by Davionia Vanshel - at 2016.06.27 08:57:53
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9. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Sierra Mackenzie wrote: Dear Greyscale, I still hate you and think you should go work for Riot because even CONSIDERING the changes to JFs was completely boneheaded with how null industry and PI currently works, but I'm glad you listened and I...
- by Davionia Vanshel - at 2014.10.09 22:37:00
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10. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
CCP Greyscale wrote: Greetings, citizens of longest-feedback-thread-of-all-time, Please be finding a new thread with the first round of major adjustments to the plan here: https://forums.eveonline.com/default.aspx?g=posts&t=378426&fin...
- by Davionia Vanshel - at 2014.10.09 22:34:00
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11. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Mike Azariah wrote: If the chuckwagon travels faster or further than the troops it serves little purpose m as a kid I loved watching chuckwagon races This is rather na+»ve - because it ignores where logistics and troops move from : Log...
- by Davionia Vanshel - at 2014.10.07 06:37:00
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12. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Kagura Nikon wrote: Shin Dari wrote: @CCP Greyscale The value of jumpskills has been severely reduced, please reduce the ranks of these skills. To train these skills now takes months, while offering little value. Also please put priority ...
- by Davionia Vanshel - at 2014.10.07 02:24:00
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13. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Zhul Chembull wrote: I unsubbed all my accounts, do you have some that have added to that number ? That is a fact so there is a number of accounts less because of this upcoming upgrade. I know if I don't support a product I don't pay for it. ...
- by Davionia Vanshel - at 2014.10.03 13:46:00
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14. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Zhul Chembull wrote: [ Not at all. Like I said numbers don't lie and I am laughing at your na+»ve conception of what will happen. You can not move expensive goods through low sec gates in a consistent fashion without losing all of it. I can te...
- by Davionia Vanshel - at 2014.10.03 13:09:00
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15. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Redwyne Vyruk wrote: FraXy wrote: The Slayer wrote: Sym Biotic wrote: CCP Greyscale wrote: Is the ability to push your fatigue up to really high numbers a good idea? Probably not, no. We're looking at just capping fatigue at lik...
- by Davionia Vanshel - at 2014.10.03 13:02:00
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16. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Kagura Nikon wrote: Alp Khan wrote: Kagura Nikon wrote: Your real life friends are hardly a serious metric or statistic that could be taken into account. Look at the uproar in this thread citing the logistical difficulties that will ste...
- by Davionia Vanshel - at 2014.10.03 12:58:00
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17. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Threadnaught ate post. Tl; Dr version: Don't nerf JFs. If you have to Nerf JFs, double their range to 10LY and double the rate they accumulate fatigue from 0.1 to 0.2. Math works in terms of the ability to jump 30LY before being completely ...
- by Davionia Vanshel - at 2014.10.03 08:40:00
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18. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
beaconBoy SavesTheDay wrote: JF get a speed limit of 1 LY per minute I realize most comments in this thread discuss null sec, capital ships and power projection. All of these game mechanics are going to be affected profoundly. But for a mo...
- by Davionia Vanshel - at 2014.10.03 08:18:00
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19. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Grath Telkin wrote: http://i.imgur.com/VRVvbFl.png [Rorqual, Dont let this be a thing] Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II Omnidirectional Tracking Link II, Optimal Range Script Omnidirectional Tracking Link ...
- by Davionia Vanshel - at 2014.10.03 02:40:00
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20. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
What's interesting is there has been no discernible movement in PLEX prices or Jump Freighter prices since these proposed changes have been announced.
- by Davionia Vanshel - at 2014.10.03 01:04:00
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